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000089_owner-lightwave-l _Wed May 3 23:17:32 1995.msg
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Date: Thu, 4 May 1995 01:21:33 +0200 (MET DST)
From: Ole Andre Schistad <Ole.Andre.Schistad@ifi.unit.no>
To: lightwave-l@netcom.com
Subject: Re: VMM
In-Reply-To: <9505031542.AA00q7v@mindgames.com>
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On Wed, 3 May 1995, Jeffrey Hall wrote:
> VMM...hmmmmm
>
> What are the system requirements and where do I get it?
VMM requires an MMU-equipped amiga , and a HD. The latter I would assume you
already have , and the existence of an MMU can be verified by running
enforcer and the supplied lawbreaker program. Enforcer can be found on
aminet, in /pub/aminet/dev/debug/enf37_62.lha . You can also verify this
by checking which CPU you have .. all 040 accelerators have an MMU , the
A3000 has one , all 50MHz 030s have one , and all non-LC 4000s . If you have
an 020 (even with a 68852) , an EC030 or an LC040 then VMM won't work.
If you can run VMM , then by all means .. SWAP TO A PARTITION. Swapping
to file is the best way to slow down any system, as every time a ram page
is swapped in or out , the OS has to go through miles and miles of linked
lists just to access the swap file. Be prepared that your renders will be
much slower when the system starts swapping , and a good advice would be not
to load VMM unless you're certain that you'll need the added memory ; VMM
uses quite a lot of RAM on its own for buffers and program code.
A side note: If you're the (un)lucky owner of a GVP Series-II controller ,
you will have to buy Gigamem in order to get VMem.. the scsi device conflicts
with VMM , and produces instant crashes and can even thrash your HD
pretty good. The guy at GVP who thought that mapping gvpscsi.device to
address 0x300 0000 was a good idea should be publicly hung, drawn and
quartered ; it's such a monumentally stupid thing to do. :-)
Hope this helps,
#include <stddisclaimer.h>
#define REALNAME Ole Andre Schistad
#define EMAIL (schizo@nvg.unit.no || olesc@ifi.unit.no)
#define OCCUPATION Comp.Sci student and 3D animation hobbyist.
main(){ printf("Hello World\n");return(-1);}
/* The world is an illusion. */